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Get Free Ebook Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Matthew Sernett Jeff Grubb

Get Free Ebook Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Matthew Sernett Jeff Grubb

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Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Matthew Sernett Jeff Grubb

Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Matthew Sernett Jeff Grubb


Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Matthew Sernett Jeff Grubb


Get Free Ebook Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Matthew Sernett Jeff Grubb

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Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Matthew Sernett Jeff Grubb

About the Author

Matthew Sernett worked for Paizo Publishing as the editor-in-chief of Dragon® Magazine before joining Wizards of the Coast, Inc. as a game designer. His previous design credits include the Monster Manual™ III, Fiend Folio™, and the d20 Menace Manual™ roleplaying games. Jeff Grubb is a legend in the RPG industry, having designed numerous games and game supplements.   Mike McArtor is the Assistant Editor of Dragon® Magazine and the writer of numerous D&D magazine articles.  Spell Compendium™ is his first roleplaying game product for Wizards of the Coast.

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Product details

Hardcover: 288 pages

Publisher: Wizards of the Coast (December 15, 2005)

Language: English

ISBN-10: 0786937025

ISBN-13: 978-0786937028

Product Dimensions:

8.4 x 0.8 x 11.2 inches

Shipping Weight: 2.2 pounds

Average Customer Review:

4.6 out of 5 stars

95 customer reviews

Amazon Best Sellers Rank:

#347,580 in Books (See Top 100 in Books)

Wotc is notorious for padding their books because let's face it, in the last year or so, Wotc has released more hardcovers than every book printed for the entire 1st edition. While each of these books contains patches of solid, if not essential material, one can't help but think Wotc could have compressed all this info into fewer volumes.Could have, but that's not the nature of capitalism, now is it?Quibbling aside, this is one volume that dispels the notion of padding and then some. Not since the Player's Handbook has any single book been so essential to the game. Sure, prestige classes are nice, but we dump 90% of them into the garbage and wonder why we bought the book in the first place.But that's not the case with spells.Spells rule the world of D&D. There's a spell for every occasion and players can never have enough at their disposal. In the past, if you wanted that choice spell to fight the lich you needed to have the right book handy, a book you most likely carried about simply for that four sentence spell description. Well, now you have more than a thousand at your beck and call and the cumbersome Complete series, not to mention the Bovd and Libris Mortis, can just stay at home.Let me just say this book is solid, well constructed, and lays out everything you'll want to have for a spellcaster (unless perhaps you're a warlock). The only drawbacks are that the original sources are not referenced and there is no index or table of contents for the spells themselves. The former seemed like a bad idea at first, but now we have a host of new core spells to play with, spells that can't be thrown out because they originated in the Forgotten Realms or other campaign settings. The latter problem of no index is solved simply by looking at the spellcaster tables at the back, which doubles as the index, anyway.This is the first book I have bought from Wizards in more than a year that I feel wholly satisfied about. It's nice to see a solid compilation that lightens my tote-bag and introduces new material at the same time.

Over all i give this a five. I only had a one thing that i was a little unease about but it was nothing really major.My only problem was that there was minor water damage to the book, that wasn't in the in otherwise very detail description of the book.The item got here faster than what time they had given me. By more than 5 days. Really Happy about that.The pricing was fair but little high, but since it is a book that is no longer in print i have to say they are one of the best prices i found out there for the over all quality of the book. With an over all a ten dollar mark up on the books original price, this is including the shipping cost as well. I cant really say anything over all it is just the book itself was pricey.Again the only problem i had was the water damage that the didn't say any thing about. But even so it wasn't to bad of damaged, only a few pages had stuck together and only a little more that are a bit wavy on top right hand corners. So think about less than a eighth of the book had water damaged to it. Going less than a fifth down the book. Which all in all for the book size is not that bad.Over all i still give them a five star rating and would send people to them. As well and buy another item from them again.

The "Dungeons & Dragons Spell Compendium" is a useful book, as it pulls together around 1000 spells from a large number of other Wizards of the Coast D&D books (excluding the "Player's Handbook"). It's also a NECESSARY book, given the official WotC policy that newer versions of the same named spells always replace the old ones. And, as it happens, *every* spell in this book has been rewritten.Most of the revisions stem from adding "flavor text" at the beginning of each spell, and pulling out anything that flavor text duplicates from the spell body. But there are many other changes, and, except for a list of 78 acknowledged spell name changes, there's no way to tell what's different without going through the original sources (assuming you can find them; they're not individually specified) and comparing each spell with the new version in the "Spell Compendium". Also note that there are many UNacknowledged name changes, such as "Invisibility, Improved" changing to "Invisibility, Greater".Just to check on the (ahem) completeness of the new list, I went through the "Complete" series of books, checking each spell there with the "Spell Compendium". I found that all the spells for classes outside of the core books ("Player's Handbook" and "Dungeon Master's Guide") were omitted. So the one Hexblade-only spell from "Complete Warrior" is missing, as is the "Hexblade" level tag from all the spells in the "Spell Compendium". Similarly, the 44 Warmage and Wu Jen spells from "Complete Arcane" are missing, as are the Warmage and Wu Jen level tags from applicable spells in "Spell Compendium". Compared to "Complete Divine", "Spell Compendium" is missing Shugenja spell level tags but otherwise complete. The newest book, "Complete Adventurer", doesn't introduce any new spell lists, so it's the least changed. If you've got a character with Hexblade, Shugenja, Warmage, or Wu Jen spells, the "Spell Compendium" will prove frustrating to you. For spellcasting classes from the Player's Handbook plus Assassin and Blackguard from the DMG this is a much more reasonable resource.While there's no information to indicate the source of each individual spell, even what's there may be confusing. For example the renamed spell list says that "Camouflage" was renamed from "Chameleon". But "Chameleon" was a Druid 2/Wu Jen 2 spell in "Complete Arcane", and "Camouflage" was a rather different Druid 1/Ranger 1 spell in "Complete Divine". So this is a replacement rather than just a renaming.Many spells have level changes, some rather extreme. Example: "Aiming at the Target" went from Sorcerer or Wizard 5/Wu Jen 5 to Sorcerer or Wizard 2. Some descriptions have been abbreviated to the point where the spell's use is no longer clear. With "Focusing Chant" you'll want to keep the "Complete Adventurer" version around to avoid confusion, for instance. Some spells are so greatly changed that only the names are retained; "Divine Agility" and "Divine Sacrifice" from "Complete Divine" are good examples.Given these caveats, plus the usual WotC sloppy editing (typos, missing information, mis-alphabetizing), "Spell Compendium" remains a useful book. Most players will be able to get all their spells in just three places as of the date I write this review: "Player's Handbook", "Spell Compendium", and the new "Players Handbook II", which came out after "Spell Compendium". Given that the list of WotC D&D books which contain spells is approaching 4 dozen that's a significant consolidation.One part of "Spell Compendium" that I can recommend without reservation is the "Appendix: Domain Spells". This is, as far as I can tell, a complete list of all the clerical domains added since the "Player's Handbook", with their granted powers and spells. (The sample deities for the domains are omitted, but those have always been pantheon-specific, so of questionable value.)Compared to other WotC supplements, "Spell Compendium" is remarkably low in "fluff" content. At 4 stars I rate it higher than any book since the 3 core volumes.

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